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Relaunch Upcoming! - Posted by Ambriel on 08/05/2008 12:05

As most of you know we had a large delay for the relaunch. This is mainly still due to lack of admins and gms to sort out the world and most importantly the scripts.
But as promised we are still working on it and we are getting very close now...
There are still a few scripts to sort (most issues will come up during beta anyway) and some minor decorating/spawning to be done. The main parts however seem to be OK.
To give an update here is the list of what new features will await you and which of em still need development:

customizable houses

Yes you read right! We have managed to get the system working. There are some glitches still we need to sort out first but on a local dev server it works.
You should be able to customize any house, tho i noticed you will get a lot of errors redesigning an existing house (ie the tower) so you have to bring patience there :P
Also there will be house foundations on the architect vendor.
To customize a house you need at least 1000gp on you AND a decent value in architecture skill. In the future architecture is disabled as a crafting skill but enabled to customize houses.
The same way you will be able to gain architecture: Design customized houses!
I have to say that it will be quite expensive so we will have to alter the values of course aswell as the gain rates.
To customize a house just go to the "Customize"-Section of the house menu.

The house menu will be more like OSI aswell as the commands. There will be a tool to move things around instead of the commands. Also you can secure any container now instead of using the old strongboxes. But there will be a limit to secured and locked down items. In exchange there will not be any tax fee for now!

Status: 95% done

New (Rare) Rides

We will allow to find some of the new rides in normal and rare form beside the old known mustangs, zossies, llamas etc. The system will spawn 1-2 of them each day somewhere random on the main map. The spawn will move each time it spawned so you wont find a ride at the same spot twice! But the spawned ride will STAY there untill someone tames it.
The only issue noticed there is that sphere puts unused sectors into sleep mode, means the timers dont run out. In that case the spawn will only move once someone entered the area (by taming the ride for example). If the delays are to long i will reduce the timers.
However some new rides, ie the armored horse, will not be available for tamers but as reward!
Also some old non-colored "rare" rides are placed as semi-rare now: llamas, oclocks, orns and zostrichs aswell as a few nightmares. They will spawn in certain areas but with a higher respawn rate.

Status: Finished

Reward System

As i promised ages ago we will finally introduce veteran rewards. The timer will start counting once you first log in and will affect all of your accounts. You will get rewards after 3 months, 6, 12, 18 and 24 months! The value will raise each time and you will be able to pick one out of up to 5 rewards!
Whenever we find a way to avoid ppl selecting their own other accounts as "buddy" we will introduce a buddy reward system. Getting us new players to play here for at least 300 hours will get you a nice reward. But as said, the system needs further development first.
Of course i wont name the reward items now. :P

Status Vet Rewards: Finished
Status Buddy Reward: On Hold

Healing

Main change there is that you will now get bloody bandages when using bandages.

Status: Finished

Newbie Support

The Young System should be greatly enhanced by giving the good old newbie ball which automaticly returns you to haven + various other info features. We are also planning to develop a system allowing newbies to directly talk to any available staff withou paging.
Haven will be Occlo on another plane. Sadly it was not possible to access the old OSI Haven, but Occlo will do.
You will be able to access a huge mine and a newbie dungeon via moongates near Haven bank.
Also there will be food and reagents spawning in haven.
For all Vets: You will start in Haven after the relaunch so you can feel free to use any benefit awaiting you there. But once you log out or crash your young status will be renounced!

Status: Finished but will be efurther developed in future

Jail System

Of course we dont expect you to behave all the time :P We will announce the altered rules during the beta phase. As for jailing you will not notice many differences there but your jail history will now be linked to your account, which means staff can read what rules u have broken before and then select the jail time individually. Ie if you got caught for afking the 3rd time you can expect a lot harder punishement than normal :P
However we did not yet decide upon rule changes, ie whether to keep afking allowed etc.

Status: Finished

Ores

As we had tons of ores which were different in colors but not in the value we removed a lot of them for relaunch. BUT we are already planning to reenable some most desired ones (you are asked there) and some other stuff which enhance armor/weapons further.
This system will be under heavy development but it is fully usable as it is right now.
(we dont need 100 ore types atm :P)

Status: Usable but under further development

Runebooks / Gates

The plan is to make the runebooks work more like the do2 ones, so you can add normal gems to them aswell for charges. Also the delay timers will be reduced again as it seemed to be more an annoyance than any help... at least public moongates should be working normally again...

Status: Usable

Pet Insurance

Since a lot of people abused this system to train their pets without any risks but to loose 50k gold we altered it so the insurance price will raise each time you reinsure the pet. This will hopefully allow ppl still to insure their most desired rides BUT be a lil more careful with them. However the prices will most likely be altered in the future to fit to the use of the ride (ie a combat ride will be more expensive than others).

Status: Finished

Player Shops / Towns

There will be a good load of rentable shops and houses around the world. Especially Nujelm will have most buildings beeing rentable for your own free use. The system will be the same as in old do3.

Status: 80%

Combat System

We are developing a new system for melee combat to replace the old one. The benefits are that we can easily alter ANY damage and even speed values of the weapons with one click, allowing us to balance the system very fast.
At the start the exp pvm boni and the special moves wont be working properly. Do2 did good without :P But donīt worry, we are going to reintegrate exp and special moves again but we prefer doing it with a playerbase to test it instead of us just fiddling around without knowing the needs :P
However we hope you give us a lot of input to develop this system further!

Status: Usable but under development

Crops

They finally work! :P What else to say

Status: Finished

Dungeon Chests and the Return of the PUZZLE CHEST

Some people might remember the puzzle chest of do2? You had to solve a riddle to open it and there was a good chance to get reward tickets and a very very very low chance to get one of those most desired necro books.
The puzzle box is back but with different content: A good variation of rares and unique items but with the same low chances!
There will be 3 chests spawned in secret and usually very dangerous locations. Each chest will be refilled once a day.

Also you will notice a few chests around the world and in most dungeons. These chests are small treasures (not as rich as t-map treasures but there is still some usefull stuff in em) which are locked. You have to unlock them and then beat the guardians (similar to the t-hunt system). There are 5 level of chests which are placed depending on the roughness of the area. (Easy spots = level 1, tough spots = level 5)
The chests will be refilled irregulary but there should be enough of em so you can get some nice stuff our of clearing a dungeon.

Status: finished

Glassblowing

I know it was disabled because it want very usefull, but we reenabled it as it was still some nice crafting thingy in do2. You do not have to use it tho :P

Status: finished

THE WIPE

The wipe will nuke every item and every char in the world (except yours). Your skills and stats will stay the same, exp, kills, fame, karma etc will be nuked (aswell as stat lockers etc!) Colors will be reset to normal so you will have a real fresh start.
However you will get some good amount of cash (50k), some essential resources (regs, arrows etc), a ride, a newbied robe, a skin dye remover so you can set your default skin color yourself aswell as a deed to some refund items:
further 50k gold, a skin dye, 1k of each reag, 5k arrows... There might be more but i couldnt think of anything else atm :P any ideas?

Status: 90%

Misc

Special encounters, epics and boss monsters will be set up in the near future. Atm there are the elite mobs you can hunt. We still need some input on the epics from players aswell as ideas how a boss system could be implemented. All this can be done once we relaunched.
There are of course a lot of other minor changes, some stuff is still the same but thats why we will run a beta phase after relaunch so you we can solve all issues together!

As you see we are close to the relaunch. I will announce the final date a few days before the relaunch beta which will be open for everyone interested! The beta phase will be the final shard unless there are major issues and exploits which will lead to a rollback.
This means you can already start playing normally during the beta and there wont be a further wipe unless there are reasons like the ones mentioned above.
We will use this time to finish the last scripts and world development.
Of course development will never end...
Only question remains: How would u name this 5th version of do, or 2nd version of do2? :P




Relaunch Delayed! - Posted by Ambriel on 22/03/2008 08:03

I am sorry to announce that we have to delay the relaunch beta. The reason is that we simply are not ready and we donīt want to open a beta before we tweaked the major stuff out. Atm we (staff) have some trouble staying in touch with each other to coordinate our works which is due to real life issues (you all know real life has priority).
I know you are all waiting for the relaunch so you can play properly again, but i guess you will understand that we have to make it perfect this time.
We will announce the new relaunch date for the open beta when I talked to jenkz and the others. Meanwhile we are doing all we can to get it sorted as soon as possible so hopefully it is only delayed for a few more days.




DeusOvis re-launch - Posted by Tim.J on 07/03/2008 08:03

jolt.co.uk - DeusOvis

Official Announcement, March 2008

At Christmas 2007 DeusOvis sucessfully re-launched the sphereserver-based third iteration of the shard from summer 2005. Immediately 50 concurrent players were once again enjoying playing on the shard they once knew and loved.

Today, we are announcing the next step in the evolution of DeusOvis - a return to our roots, injecting much needed life and vigour. A UO:R shard centred around four cornerstones of DeusOvis: PvP, Trade, Events, and our continuing history of successful custom game-play.

At the end of March 2008, DeusOvis will be starting afresh with a complete nuke of character possessions in the world of Britannia.

A phased roll out will include:

- Completely re-worked new player experience
- Re-introduction of the buddy system
- Relaxed character progression
- Substantially improved PvM content, including new epic challenges and loot
- Enhanced Keep system in the land of Britannia, including full control of all major town guard zones
- Reworked Architecture to allow building of completely custom houses
- A return to base Sphere56b systems for efficiency and stability, notably for Guild, Party and Housing

A beta of the changes will commence on March 22nd. Three short betas with set goals (i.e. player with most kills, EXP, money) will run in succession - players who win each beta-challenge will be rewarded at launch. We are extending an open invite to anyone who wishes to take part in the beta.

In the mean time, the existing DO3 will be up and running as normal. We look forward to seeing you all in a new-look DeusOvis on March 22nd

- DeusOvis Admin Team




Guild wars - Posted by Tim.J on 03/03/2008 18:03

We are aware of an issue with the guild war system and we are working on a fix, please avoid engaging in guild-war combat in guard zones currently. Thank you.




AFK Macroing - Posted by Tim.J on 24/02/2008 20:02

AFK macroing is temporarily allowed - players are free to AFK macro until further notice. It is important to note that this action is only temporary, and we will be reviewing the shard status on a weekly basis.
This new rule does not apply to resource gathering skills like mining, fishing, lumberjacking to prevent mass harvesting.




Elite Mobs and Archery - Posted by Ambriel on 23/02/2008 22:02

Right now we have installed an elite-mob system which works similar to Osiīs Paragons. There is a Chance that a monster will spawn as Elite and if u kill it, there is a good chance it will drop a special chest which has loot depending on the toughness of the mob. You will need a gm lockpick to open these chests tho!
For Trading: These chests will be called "Elite Chest dropped by xxx" so you can guess how big the goodies in there are. Also an already opened chest will be named "Opened Elite Chest dropped by xxx" So dont let anyone scam you with an already looted Elite chest!
However please report any issues with this new feature.
Further changes coming soon :)

Also as a lil test we enabled archers beeing able to move while firing, this should solve the huge disadvantage they have agains mages and to fast moving mobs!




Combat Working! - Posted by Tim.J on 16/02/2008 17:02

Good news! Combat is fixed, balanced and working very well - everything is back to normal.

There are no scheduled rollbacks and your playing experience should be much improved.

We thank you for your patience and wish everyone a fun time playing again.




DO3 Combat Script - Posted by Tim.J on 15/02/2008 08:02

Shard will be running in test-mode for Feb 15th - We have re-activated the old combat script containing a fix for lag. All being well, the reintroduction of the old-combat script will resolve many of our major issues surrounding combat.

Please report any issues via the forum especially regarding:
- PvP damage (fencing, swords, mace, wrestling, archery, magery)
- PvM damage (fencing, swords, mace, wrestling, archery, magery)
- Lag!
- Any obvious bugs

Please note, your weapons and armor will be un-equipped on login. This is to ensure that combat script data is set on equip - please re-equip your items. This is only temporary during testing.

Update: Known issue regarding NPC damage and NPC's casting stone. There is no scheduled rollback - please continue to play as normal.




Combat fixes - Posted by Ambriel on 09/02/2008 11:02

As you all know combat is not fully working yet. Most weapons/skills are not balanced and wrestling isnt no big help in combat atm.
The main problem we have is that we do not get any real feedback of players other than "its fucked" which isnt really helpfull.
If you want anything fixed, for combat and for any other system we need reports in the following way:

1. Regarding which skill/spell/function whatever
2. What is the problem with it? (ie all katanas doing very low damage, no matter which tier)
3. What is needed to do to make it working (ie. up the damage by 5 points - NOT: FIX IT GM!)
4. Any further info u have, ie "It was this way in do3: (and then explain)"

Feel free to page, post in forums or even nag any gm in irc (NOT INGAME! Gms are busy enough when they show ingame! Unless they have come because of the reported problem its ok, but other than that leave em in peace please!)

A usefull report would be like:

"Darkdeus Halberd is doing to much damage against high armor classes, like darkdeus. It used to do max 70 damage, now it is doing 120."

or

"Katanas dont do enough damage against high armors. They used to do at least 30 damage to darkdeus armor and gm parry. Atm they do 5"

Something like that... important is you include all info you have.
Atm we can not do anything else but ignore all other reports as we cannot roughly guess what you mean by "its fucked!" :)

So if you want to help us fixing this as soon as possible report as much as you can. If you dont, it will only take longer.

Also feel free to make suggestions like Lia did in forums! Thats what forums are there for :)
Thx again for your patience!




Buy your own event! - Posted by Ambriel on 08/02/2008 11:02

From now on you can buy event times for all automated events which have been set up.
There will be a lot more events coming, so dont be disappointed if there is nothing in the list you like.
Go to the event manager in astalon, fernbank or duel pits and scroll through the list!
You will get the deed with which u can start your event! No staff needs to be present, but there is a minimum participant set! If there are not enough participants the event is canceled... but you wont loose ur deed!
If the event has finished you will get a lil "Thank you" as reward!






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